Thursday, March 18, 2010
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Tactical Police Competition Courses of Fire
Course
Type
Round
Count
Course
Name
Handgun
Skill 20 rounds H1000 Quick Walk Drill
Scenario 20 rounds H1001 Be Careful Where You Walk
Scenario 18 rounds H1002 Breakfast Robbery
Scenario 32 rounds H1003 Alarm Sounding – They’re Not Always False
Scenario 24 rounds H1004 Alley Search
Scenario 34 rounds H1005 Any Warrants?
Scenario 7 rounds H1006 Convenience Store Robbery
Scenario 6 rounds H1007 Drunk Buddies
Scenario 24 rounds H1008 Just Another Loud Party
Scenario 34 rounds H1009 Neighborhood Witness Search
Skill 12 rounds H1010 Nothing But The Fundamentals
Scenario 8 rounds H1011 One Handed Traffic Stop Fight
Scenario 8 rounds H1012 One Handed Traffic Stop Fight
Scenario 6 rounds H1013 School Gang Violence
Scenario 25 rounds H1014 Contact Interview
Scenario 8 rounds H1015 Routine Accident
Scenario 8 rounds H1016 The Price of That Free Cup of Coffee
Scenario 9 rounds H1017 Convenience Store Robbery – The Price of That Free Cup of Coffee
Scenario 8 rounds H1018 One Handed Traffic Stop Fight
Scenario 26 rounds H1019 Suspicious Activity
Scenario 8 rounds H1020 The Price of That Free Cup of Coffee
Skill 19 rounds H1021 Accuracy First – Speed Second
Scenario 8 rounds H1022 The Price of That Free Cup of Coffee
Scenario 25 rounds H1023 Contact Interview
Skill 21 rounds H1024 Accuracy First – Speed Second
Scenario 8 rounds H1025 Routine Accident
Scenario 8 rounds H1026 The Price of That Free Cup of Coffee
Skill 21 rounds H1027 Accuracy First – Speed Second
Scenario 24 rounds H1028 Field Contact Interview
Scenario 20 rounds H1029 Shoot & Evade
Scenario 24 rounds H1030 Contact Interview
Rifle
Scenario 30 rounds R2000 Active Shooter Training Run
Scenario 40 rounds R2001 Active Shooter Room-to-Room
Scenario 31 rounds R2002 Burglary Search
Skill 44 rounds R2003 Cover to Cover
Skill 40 rounds R2004 Did You Get Them All?
Scenario 37 rounds R2005 Shots Fired
Skill 33 rounds R2006 Near and Far on the Run
Skill 24 rounds R2007 Shoulder-to-Shoulder Rifle Transition
Skill 33 rounds R2008 Shoot the X
Skill 32 rounds R2009 Two Hit Zones
Skill 33 rounds R2010 Near and Far on the Run
Skill 33 rounds R2011 Near and Far on the Run
Shotgun
Skill 9 birdshot rounds S3000 Working the Walls
Skill 24 birdshot rounds S3001 Gotta Love the Shotgun
Skill 20 birdshot rounds S3002 Keep It Running!
Skill 20 birdshot rounds S3003 Shotgun Alley
Skill 25 birdshot rounds S3004 Shotgun Blast
Skill 13 birdshot rounds S3005 Shotgun Sweep Up
Skill 19 birdshot rounds S3006 Shoot, Move, Load & Shoot
Skill 8 birdshot rounds S3007 Eight is Enough
Skill 7 birdshot rounds S3008 Working the Walls
Skill 20 birdshot rounds S3009 Close Quarters Shotgun
Skill 15 birdshot rounds S3010 Shotgun Skill Test
Skill 20 birdshot rounds S3011 Steel & Clay Shotgun Skills Test
Skill 20 birdshot rounds S3012 High & Low Shotgun
Handgun/Shotgun
Skill Duty Handgun: 5 rounds
Duty Shotgun: 16 birdshot rounds
HS4000 Training is Always Better with a Texas Star
Scenario Duty Handgun: 24 rounds
Duty Shotgun: 8 birdshot rounds
HS4001 Commercial Alarm
Skill Duty Shotgun: 13 birdshot rounds
Duty Handgun: 22 rounds
HS4002 Pittsburgh Steel
Skill Duty Shotgun: 10 birdshot rounds
Duty Handgun: 17 rounds
HS4003 Shotgun to Handgun
Skill Duty Handgun: 10 rounds
Shotgun: 13 birdshot rounds
HS4004 Using Both
Scenario Duty Shotgun: 8 birdshot MAXIMUM
Handgun: 7 rounds
HS4005 Bank Robbery Perimeter
Scenario Duty Shotgun: MAXIMUM of 8 birdshot rounds
Handgun: 7 rounds
HS4006 Bank Robbery Perimeter
Scenario Duty Handgun: 24 rounds
Duty Shotgun: 5 birdshot rounds
HS4007 Commercial Alarm
Scenario Duty Handgun: 24 rounds
Duty Shotgun: 5 birdshot rounds
HS4008 Commercial Alarm
Handgun/Rifle
Skill Rifle: 28 rounds
Handgun: 8 rounds
HR5000 Transition Cover-to-Cover
Scenario Rifle: 24 rounds
Handgun: 6 rounds
HR5001 Active Shooter Room-to-Room
Scenario 48 rounds HR5002 Active Shooter – You Gotta Go Now!
Scenario Duty Handgun: 8 rounds
Patrol Rifle: 28 rounds MAXIMUM
HR5003 Backyard Dispute
Skill Duty Handgun: 11 rounds
Patrol Rifle: 44 rounds
HR5004 Canal Street Warehouse
Skill Handgun: 18 rounds
Rifle: 16 rounds
HR5005 Two Options
Scenario Handgun: 6 rounds
Rifle: 12 rounds
HR5006 School Lot Shooting
Skill Rifle: 28 rounds MAXIMUM
Handgun: 7 rounds
HR5007 Rifle-to-Handgun Transition
Scenario Handgun: 8 rounds
Rifle: 14 rounds
HR5008 School Parking Lot Attack
Scenario Handgun: 6 rounds
Rifle: 12 rounds
HR5009 School Lot Shooting
Skill Handgun: 11 rounds
Rifle: 19 rounds
HR5010 Port to Port Run
Handgun/Rifle/Shotgun
Skill Duty Handgun: 20 rounds
Duty Shotgun: 8 birdshot rounds
Rifle: 20 rounds
HRS6000 All Three Together
Scenario Duty Shotgun: 4 birdshot rounds
Duty Handgun: 16 rounds
Rifle: 8 rounds
HRS6001 Larceny Report
Scenario Duty Handgun: 20 rounds
Shotgun: 8 birdshot rounds
Rifle: 12 rounds
HRS6002 Officer Down
Scenario Hangun: 20 rounds
Shotgun: 12 birdshot rounds
Rifle: 12 rounds
HRS6003 Officer Down
Skill Duty Handgun: 12 rounds
Shotgun: 6 birdshot
Rifle: 24 rounds
HRS6004 Three Gun Challenge
Skill Shotgun: 6 birdshot rounds
Rifle: 28 MAXIMUM
Handgun: 6 rounds
HRS6005 Let’s Try All Three
Scenario Shotgun: 4 birdshot rounds
Handgun: 9 rounds
Rifle: 14 rounds
HRS6006 Outer Perimeter Security
Scenario Shotgun: 5 birdshot rounds
Handgun: 16 rounds
Rifle: 33 rounds
HRS6007 All Three & Handgun Again
Skill Rifle: 24 rounds
Shotgun: MAXIMUM 4 birdshot rounds
Handgun: 1 round
HRS6008 Rifle - Shotgun - Handgun Transition
Skill Handgun: 22 rounds
Rifle: 22 rounds
Shotgun: 11 birdshot rounds
HRS6009 Fun With All The Guns
   
 
 
 
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